
SilkyRoad
A roguelike train-builder auto-battler. Draft your carts and survive the road.
Dev Note
The game is under development, this is the first open test, we appreciate any feedback, or ideas for new content or mechanics.
You are welcome to join our Discord and if you like the game leave a wishlist on Steam.
| Updated | 4 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | aktham |
| Genre | Strategy |
| Made with | Unity |
| Tags | 2D, Auto Battler, Deck Building, Pixel Art, Roguelike, Singleplayer, Tower Defense, Trains |
| Links | Steam |
| Content | No generative AI was used |
Download
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web9.zip 17 MB




Comments
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The split paths feels too linier, since you're mostly stuck on the same line or going against 'regular enemies'. I also found that my run ends early if I'm not able to purchase 2-3 offensive carts within the first 2 rounds since money and space is so tight, making it difficult to not sell the payload carts almost immediately.
Being able to save a cart in the shop for later would be helpful, or at least balancing the cost for upgrading the max cart capacity.
It was interesting to play but I hope to there will be ways of making more train builds and still completing a run.
thank you for your feedback ,
I m planning to add lock feature to the shop ,
I also want to have some active thing you can do with your mouse so it help go through first stations , the game is in early development , and it needs a lot more content and a lot of balancing .